The server is completely finished, I just have to redo the client for processing and voila!
This is a threaded server, bassed on websocket technology with high number of concurrent clients.
The last try was running with 40 clients with any problem.
The “client” game library has maded by me and i called: gameLibZero. This library integer 2d physics with sprites, text etc… sound… and now network! all in one and completly multi-platform.