I have created a library for Physically based rendering (PBR) in Processing. PBR is a rendering method for more accurate (and nicer) lighting of surfaces, here’s a demo video.
At the moment it has been tested on Windows and Linux with nVidia graphics. The shader fails to compile on Intel integrated graphics and osX, as I don’t usually work with any of them I don’t plan to look into it in the near future. If you find the solution, please tell me
Would love knowing if you find it useful.