P2D and the default renderer give me the same crisp not blurry results as each other. But both suffer severe frame loss when pipes are displayed on screen.
P3D, (which I was at the time calling as fullscreen(OPENGL)) never drops a frame below 60 even on Android
Because of this I have been using P3D for a 2D sketch, not changing anything other than the declaration of the renderer used.
A side effect of using P3D, is that it makes the edges of lines blurry.
What I am trying to do is get rid of the blur introduced by P3D.
This is the rendering with P3D enabled
This is the rendering with the default renderer
The Screenshots dull the effect somehow, it’s much worse in real life
(tested on multiple monitors)
I am recreating Flappy Bird, so the lines are supposed to be very hard.
While I know openGL is for 3D applications, it handles drawing images so much better than P2D it doubles my framerate when many images are visible.
This is the rendering with openGL
This is the rendering without openGL enabled.
The Screenshots dull the effect somehow, it’s much worse in real life
(tested on multiple monitors)
I have been using P3D for a 2D sketch, not changing anything other than the declaration of the renderer used.
P2D and the default renderer give me the same crisp not blurry results as each other. But both suffer severe frame loss when pipes are displayed on screen.
P3D, (which I was at the time calling as fullscreen(OPENGL)) never drops a frame below 60 even on Android, but as a side effect, makes the edges of lines blurry.
What I am trying to do is get rid of the blur introduced by P3D.