I need help with optimization of a basic sharpening algorithm

Im going to leave this topic now, but Ill leave anyone in the future who needs this what I did find:

  1. rufsketch1’s link goes in detail how shaders work in proccesing 3
  1. a sharpening filter developed for an older version of proccesing
    Processing-Shader-Examples/sharpen_shader at master · atduskgreg/Processing-Shader-Examples · GitHub
  2. another sharpening filter developed for an older version of processing
    GitHub - couleurs/glsl-sharpen: GLSL module for image sharpening

hopefully this helps in the future

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