Possibly try initializing the sketch with
hint(DISABLE_TEXTURE_MIPMAPS);
((PGraphicsOpenGL)g).textureSampling(2);
Alternatively, you might try increasing/decreasing the size of whatever surface you’re rendering on by some small amount.
Possibly try initializing the sketch with
hint(DISABLE_TEXTURE_MIPMAPS);
((PGraphicsOpenGL)g).textureSampling(2);
Alternatively, you might try increasing/decreasing the size of whatever surface you’re rendering on by some small amount.