I friends,
How can I do shiny lines like that in P2D mode (it’s an image from the last Aphex Twin clip) ?
I friends,
How can I do shiny lines like that in P2D mode (it’s an image from the last Aphex Twin clip) ?
For the yellow line, I would draw an orange gradient from transparent to opaque to transparent.
Then I would blur it a lot.
And finally I would add the yellow line on top of it.
Maybe also blurring that line a bit so it would fuse better with the orange part
Ok thanks but blur() really slow down the framerate because it fit on the all screen.
There is a way to put it only on some element.
You can store your line in a PGraphic the size of your line maybe?
Perhaps a one-pixel high image the width of your line and blur, white in the middle blurring to alpha on the edges? Draw the strokes using tint()
and image()
, translating and rotating where you need to.
Are you using a GLSL shader blur operation?
Even with a pgGraphics only for my lines the programs slow down.
I’m using processing filter(BLUR, 4) function. With GLSL it’s faster ?
Ok I have better result with GLSL shaders, no lagging time. I just have to found the right one.
Thanks !
You shouldn’t use the standard filter options with P2D or P3D, but the filter method that takes a PShader.
Actually looking at your image again, you might want to look at a bloom filter - eg. GitHub - cansik/processing-bloom-filter: An example of a bloom filter as post fx in processing3.
Funny, I wanted to write you that I found this one. I will try with the library