The two images on the left were generated by chatgpt. The code on the right is my progress so far.
The images on the left is my target. That’s what I am trying to achieve using processing.org 1.51
I am pleased with the results so far.
I am pleased with the results so far.
I really like the “glassiness” of the middle rendering. Fantastic.
Any link to the code? I am interested in how you achieved that effect.
The two windows one the left are realtime code 100% pixels using processing.org 1.51
The images on the right is where I am headed with the engine
@adaptinnovative I am also interested.
Is there a reason you are doing this with Processing 1.5.1?
I was able to achieve a simple effect with raytracing on Processing 4.5.6 modifying only the pixels:
Your work reminds me of POV-Ray (Persistence of Vision Raytracer) which is a free, open-source ray tracing program that’s been around since 1991.
A good place to start for those new to pixel manipulation:
:)
Processing 1.51 was the last version of processing before it went full on with OPENGL.
Not only that it was the best stable version between 1.x and 2.x of processing.
Also it has a way of doing P3D smooth() that you can’t do with modern day graphic processors.
And its a beast at manipulating pixels and its fast and lightweight. I find the version from 2.5 and upwards are a bit bloated. Don’t get me wrong, I use 2,3, and 4 for Android APK creation but you can’t beat 1.51 when it comes to ease of program deployment for Windows.
In regard to this project. I would love to collaborate with you. Let me know @glv @Boleeman