Hello,
I am creating a patch to add visuals to my musical composition. So, I am planning to have a number of musical channels (in and out) in SuperCollider. Then, I would like to listen to have Processing listen to these sound channels and moving accordingly using the analyze() and analyze(spectrum) methods. I am a bit lost about how to achieve all these in a live-setting.
However, right now I am stuck at the very easiest step: how to analyze a sound without playing it back out loud with Processing? I am making experiments with the SoundFile() class, and everything works fine. Then, when I try to silence the SoundFile through the method amp(0), my analyze() method is not able to detect anything anymore. Does anybody know how to have Processing analyze a sound without playing it out loud through the output channels?
Best
Luca