Wolfenstein 3D based Raycaster Experiment

This is a little, prototype 2D game based on the Wolfenstein 3D Raycaster. It is much better than the RayCaster Coding Train did since we don’t have to go through every Wall per Ray. It still runs smoothly with even 50000 Rays being calculated at 120 fps (on my Computer), it is crazily efficient with a grid based map.

PS: You steer with the arrow keys

Github Link: https://github.com/B0tOx/GameRaysGit

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