Hello,
Beginner question, not sure what is happening. Or which size is correct.
If I don’t include P2D, the sketch appears much larger.
Is this normal? Or is there a setting somewhere I need to address?
Processing 4.04b4
Windows 10, RTX 2080Ti, 3840 x 2160 monitor.
It doesnt happen to me. Try calling println(displayDensity());
or something, that would tell you, how do the 500x500 pixels fit within that window.
Hmmm… They both say “2” with println(displayDensity())
Any other thoughts? Is this bad?
Well, you have a high-dpi screen. That might be the thing. displayDensity()
just returns 2
if you have a high-dpi screen or 1
if you don’t. (displayDensity(), PApplet.pixelDensity())
Try to run the same sketch on a 1080p monitor. These are my results on my 1920x1080 screen:
If you don’t specify a renderer in the size(width, height)
method, the default renderer will be chosen, which is JAVA2D. (PApplet.createGraphics(), PApplet.size())
You can also try size(500, 500, FX2D)
, see what happens. (size())
You can try println(width, height)
or save("path")
to see, what the PApplets PGraphics really is.
You can also experiment with pixelDensity(density)
and println(sketchPixelDensity())
, (pixelDensity(), PApplet.sketchPixelDensity())
There are many bugs with Processing 4 and sketch windows, so this might be one of them. One bug that happened to me is with surface.setResizable(true)
, where when you try to resize the sketch window, it throws an error or just simply freezes.
You are better off still using Processing 3 and its outdated Java 8 (or whatever it uses) until most of the bugs are fixed.
1 Like
Sounds good. I can stick with 3 until i understand what’s happening!
Thank you.