OpenGL renderer for processing

Hi,
I’m Shreyansh, a B.Tech student from India. I would like to work on JOGL renderer for processing as a part of my GSoC project. I have worked on OpenGL previously on c++ and java to develop games. I would like to improvise the renderer for processing to make it ready.
I would like suggestions and guidance to start working on the same.

1 Like

Processing’s 2D and 3D modes already use JOGL bindings.

So instead, it would be an interesting exercise for you (and the community) to contribute to one of the following related problems:

Modularity of renderers, or LWJGL renderer (for processing4).

1 Like

Thanks for linking in that thread, although this one might be even more relevant. Main thread task context API (LWJGL) It’s required to support LWJGL correctly. We have a working fork which still needs some polish.

1 Like