Obj rigging in p5.js or combined with another lib?

Curious if anyone has tips/advice on how to do OBJ rigging (like animating the model from a skeleton) within p5.js? There was an abandoned issue on the topic some years ago… Found one of many tutorials using three.js – but would prefer to use p5.js world for ease and mixing with other features… still on the search, but if there are tips for JS compatible libs to do rigging of OBJ’s or someone has experience combining such aspects of three.js – would love to know about it.

End goal: animating an audio-reactive dinosaur head to mic input… a gift for someone who’s obsessed.

Still super curious if this is possible… in the meantime created dino-roar!

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