I’m loading 2 objs files with
loadModel. Both objs have the same vert count, and because of this I’m trying to animate the verts to lerp from one model onto the other in the
I have direct access to the model’s vertices so I’m editing their values to do this. Any changes to the vertices are only reflected on the first frame then have no effect on the model beyond that. Do I have a call a method or something to refresh the model to update to its current vertex values?
Here’s a simple example where I edit a vertex, and it only works on frame 0.