.mov and .mp4 files won't run w/ Video Library

Well Hello!
I’m beginning in Arduino and Processing which I think is a PERFECT alliance for me.
I don’t know about you but for me it’s a dream come true to be able to make our own robot and make our own app to control it with the same programming language (or they’re just similar… I don’t know :confused: told you I’m beginning) that we use to program our robot and it’s pretty easy.

So I am basically making an app to control my upcoming Arduino projects.
For the moment I just wanna turn it on and off using the arrow keys of my computer and I know how to do that, IT IS NOT the problem.
The problem is that I wanna put a video in my app and make it pause or play when it’s on or off but the video won’t RUUUN!!! :frowning: Here’s the ERROR:

Processing video library using GStreamer 1.16.2
BaseSrc: [source] : Could not open file “C:\Users\I’m not gonna show my last name in a forum\Downloads\Projet\data\Système_Bleu.mov” for reading.
BaseSrc: [source] : GStreamer error: state change failed and some element failed to post a proper error message with the reason for the failure.
BaseSrc: [source] : Could not open file “C:\Users\I’m still not gonna show my last name in a forum lol\Downloads\Projet\data\Système_Bleu.mov” for reading.
BaseSrc: [source] : GStreamer error: state change failed and some element failed to post a proper error message with the reason for the failure.
WARNING: no real random source present!

I don’t know how to fix it please help!
Oh and by the way here is the code in case you need it:

import processing.video.*;
Movie systemebleu;
PImage niveaux;
PImage logo;
PImage[] animationlogo=new PImage[20];
void setup() {
systemebleu=new Movie(this, “Système_Bleu.mov”);
animationlogo[1]=loadImage(“Logo_Animé_D’Hassan_Labs 2.png”);
animationlogo[2]=loadImage(“Logo_Animé_D’Hassan_Labs 3.png”);
animationlogo[3]=loadImage(“Logo_Animé_D’Hassan_Labs 4.png”);
animationlogo[4]=loadImage(“Logo_Animé_D’Hassan_Labs 5.png”);
animationlogo[5]=loadImage(“Logo_Animé_D’Hassan_Labs 6.png”);
animationlogo[6]=loadImage(“Logo_Animé_D’Hassan_Labs 7.png”);
animationlogo[7]=loadImage(“Logo_Animé_D’Hassan_Labs 8.png”);
animationlogo[8]=loadImage(“Logo_Animé_D’Hassan_Labs 9.png”);
animationlogo[9]=loadImage(“Logo_Animé_D’Hassan_Labs 10.png”);
animationlogo[10]=loadImage(“Logo_Animé_D’Hassan_Labs 11.png”);
animationlogo[11]=loadImage(“Logo_Animé_D’Hassan_Labs 12.png”);
animationlogo[12]=loadImage(“Logo_Animé_D’Hassan_Labs 13.png”);
animationlogo[13]=loadImage(“Logo_Animé_D’Hassan_Labs 14.png”);
animationlogo[14]=loadImage(“Logo_Animé_D’Hassan_Labs 15.png”);
animationlogo[15]=loadImage(“Logo_Animé_D’Hassan_Labs 16.png”);
animationlogo[16]=loadImage(“Logo_Animé_D’Hassan_Labs 17.png”);
animationlogo[17]=loadImage(“Logo_Animé_D’Hassan_Labs 18.png”);
animationlogo[18]=loadImage(“Logo_Animé_D’Hassan_Labs 19.png”);
animationlogo[19]=loadImage(“Logo_Animé_D’Hassan_Labs 20.png”);
void draw() {

Here are some informations you might need:
- Operating System: Windows 10
- Version of Processing: 3.5.4
- Wig: snatched
- Hotel: Trivago

Thank you for replying ^-^


Welcome to the forum!

Love the humor in this post! :wink:

By the way my name is J***** (we deserve privacy right?)

For your issue, are you sure that your video is located inside a data folder in your sketch folder?

I was thinking about problems with .mov format but are you sure that it doesn’t run with .mp4 files?

I’ve already answered a topic on this here : Cannot play the video after exporting the application

Looks like some users have some issues with the library. You can try posting on this GitHub issue :