I use Compute Shader in Unity to control hundreds of particles
and wondering if it’s possible to use Compute Shader in Processing too.
If it is, where can I find references?
I use Compute Shader in Unity to control hundreds of particles
and wondering if it’s possible to use Compute Shader in Processing too.
If it is, where can I find references?
This might be useful https://github.com/codeanticode/pshader-experiments
I have recently implemented a simple compute shader particle system, you can check my post: