Hello.
I am trying to create Boids but there limits to just using the CPU especially when you want about 50000 birds flying about. I am pretty experienced in processing but I have never dived into the shader side of it as I have never required it but now that I do I am not sure where to start or how it all works. If anyone could help with some introductory tutorial or just some good place to start I would appreciate that very much.
Try starting here: https://discourse.processing.org/t/compute-shader-particle-system-in-processing/26611
Thanks very much . I’ll look into it and update you on how it goes and if I need any more help.