I managed to implement a very simple particle system using compute shader.
This example renders 1 million particles on an Intel Iris 640 integrated graphics card, which is pretty amazing.
Since compute shader requires OpenGL 4.x, so I am not sure if the original drawing mode will work anymore.
Github repo:
Wow I’m discovering this one year later, that’s wonderfull congratulation for this. I feel that I really want to understand your code but it’s still a bit advanced for me. I mean not the glsl or the processing part, but the opengl part is hard to understand for me.
I already made some particles system by making transformation feedback, but now I would like to do it with compute shaders.
Do you have some resources to suggest?
Or could I ask you some questions?