HTML as texture in WEBGL

Hello.

Is it possible to use a HTML as texture in a 3D object?

Lets say I have a tweet card like this:

That have been generated by a code like this (from tweet embed code, this is not the one for this particular tweet)

<blockquote
 class="twitter-tweet"><p lang="en" dir="ltr">Some new work 
<a 
href="https://twitter.com/ProcessingOrg?ref_src=twsrc%5Etfw">@ProcessingOrg</a>
 / <a 
href="https://twitter.com/processingjs?ref_src=twsrc%5Etfw">@processingjs</a>
 : &quot;Dead Presidents - Generative Portraits&quot;, a project
 on <a 
href="https://twitter.com/Behance?ref_src=twsrc%5Etfw">@Behance</a>
 ::  <a 
href="http://t.co/Y9P9OmYcx3">http://t.co/Y9P9OmYcx3</a></p>&mdash;
 Mike Brondbjerg (@mikebrondbjerg) <a 
href="https://twitter.com/mikebrondbjerg/status/391558387520921600?ref_src=twsrc%5Etfw">October
 19, 2013</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" 
charset="utf-8"></script>

How could I use it as a texture in a 3D box()? Can be done?
If not as HTML (with all links working) perhaps as an image?
Can I “render” programmatically an HTML page from inside a p5js sketch as an image?
Pgraphics?
An iFrame?

Well as one can see, I’m not really sure where I’m going… Which is bad and good, as everything…
Any thoughts or ideas are welcome.
Thanks