How does one use XInput (Xbox Controller) inputs in Processing

Hello all

I’m working on a queue manager (Check it out Here ) and thought it would be nice to add some Easter eggs that can be triggered with an Xbox Controller. Does anyone know how to detect XInput/Xbox controller inputs in processing?

I would use reWASD to map the controller inputs to letters, but that kinda defeats the purpose of it being an Easter egg.

Thanks in Advance

EDIT: I have a Wired Xbox One Controller

You might try the Game Control Plus (GCP) library (latest version 1.2.2) which can be installed through the Contributions Manager. A lot of info about the library can be found here

No promises that it will work :wink:

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Thanks! I’ll look into that