My program is so far very simple. It loads an OBJ with phaser = loadShape(“PhaserTypeII.obj”);
, then it displays it: shape(phaser, 0, 0)
in setup and draw functions respectively. That worked, and the model shows up. I have a PNG texture that I would like to load onto the model. How can I do that? Thanks for your help!
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There is a setTexture() method which you can find in the P3D tutorial.
PImage img;
PShape globe;
void setup() {
img = loadImage("earth.jpg");
globe = createShape(SPHERE, 50);
globe.setTexture(img);
}
See the tutorial for more methods and information related to textures.
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