Hello, I am developing a library to make video games in p5.js
The library consists of basic functions to make a game in a very short time, is based on matter.js for collisions and has a nucleus that is responsible for painting and executing each frame the code of the sprites.
I am recording several tutorials to teach what can be done with it, in Spanish.
The library is for my use at work but I have decided to share it so that whoever wants can take advantage of everything that he brings and thus make games in a very short time.
Perhaps the most remarkable thing about this library is that it uses a frameBuffer where everything is painted and then this image buffer is presented on screen adjusted to the size of the window or to full screen, being a delight to program a game in a single resolution and being able to execute it in any device without worrying about how the result will be represented on the screen, it is always the same.
I have already recorded a video where I teach a very simple code on how to imitate the behavior of a breakOut or Arkanoid.
Anyone have any suggestions for the next video?
Any suggestions to make a simple game with the library and show it on video?
I am pleased to announce that I have just successfully completed the prefabricated floor detection routines for the framework.
Now it’s as simple as being able to detect if you’re touching ground with the isContact method (angleA, angleB).
What this method does internally is a fuss but in the eyes of the user of the framework is very simple, two angles are indicated, the angle A and the angle B, and the method returns TRUE if there is a contact with this body between those angles, or FALSE if it does not exist …
This way we can know if the character can jump or not:
touching_floor= this.isContact (-100, -80);
If there is contact between -100º and -80º toco_suelo, it will be TRUE.
I think that simpler can not be done hehe.
The tutorial with the side Scroller, scenes, and physics I guess tonight! I do not have more time in the morning XD …