I have a question. Are there any free, open source shaders out there, that support typical game engine graphics, From unity or Godot?
The features I am looking for are:
shadow mapping, reflections, light falloff, normals, etc…
I have a question. Are there any free, open source shaders out there, that support typical game engine graphics, From unity or Godot?
The features I am looking for are:
shadow mapping, reflections, light falloff, normals, etc…
Haha, this might not be the best place to ask. But I’m sure you can find something decent (and for free) in their asset store:
https://assetstore.unity.com/vfx/shaders?category=vfx%2Fshaders&free=true&orderBy=0
OK. I was just wondering if there was anyone that had the source code for something like that.
I have researched it (shadow mapping) and pretty much everyone said that it just had to be made from scratch, and that it was also very complicated to create a shader like that.
While shaders seem kind of like a dark art (at least to me), I don’t think it’s as hard as you might think. Most shader-people I’ve met were able to pickup a book or learn from online tutorials. It’s not a walk in the park, but it’s also not rocket science. For starters, you could try out a coupe intro-to-shader tutorials, or just keep googling around haha.
Ray Wenderlich has some good tuts: