just want to share this little arrow drawing sketch.
Have fun and have a good day!
//drawArrow (grillgemuese)
final int arrowSize = 50; //lenght in pixels
float arrowAngle = 0.0;
void setup()
{
size(300, 300);
frameRate(30);
surface.setTitle("arrow Demo");
}//void setup() END
void draw()
{
background(#EAEAEA); //clear old drawings
//helplines X
stroke(#06D3C7);
line(0, 0, width, height);
line(0, height, width, 0);
fill(#DB0202); //RED
//example: arrow(arrowHeadX, arrowHeadY, arrowSize, arrowAngle);
arrow(width/2, height/2, arrowSize, arrowAngle);
if (arrowAngle >= 360.0) arrowAngle = 0.0;
else arrowAngle += 1.0;
}//void draw() END
void arrow(final int aHeadX, final int aHeadY, final int aSize, final float aAngle)
{
final float thFac = 10.0; //thickness factor (org.:10.0)
float sizeFac = float(aSize) / thFac;
pushMatrix(); //make translate independent to main surface
translate(float(aHeadX), float(aHeadY)); //recenter (x0,y0)
rotate(radians(aAngle));
noStroke(); //disable border of rect
rect(0.0-sizeFac/2.0, sizeFac/2.0, sizeFac, float(aSize)); //center
pushMatrix(); //make rotate independent to other lines
rotate(radians(-45.0));
rect(0.0-sizeFac, 0.0, sizeFac, float(aSize)/2.0); //right
popMatrix();
pushMatrix();
rotate(radians(45.0));
rect(0.0, 0.0, sizeFac, float(aSize)/2.0); //left
popMatrix();
popMatrix();
}//void arrow(.) END
greets
grillgemuese