Custom shape not filled correctly with WEBGL

When executing this in the default canvas mode, the “notch” in the shape is displayed correctly. But in webgl mode the whole shape is filled like a rectangle. Is it not possible to draw such shapes in webgl?

https://editor.p5js.org/

function setup() {
	createCanvas(400, 400, WEBGL);
}

function draw() {
	background(220);
	fill(100);
	beginShape();
	vertex(0, 0, 0);
	vertex(0, 30, 0);
	vertex(60, 30, 0);
	vertex(60, 0, 0);
	vertex(50, 0, 0);
	vertex(40, 30, 0);
	vertex(20, 0, 0);
	endShape(CLOSE);
}

Very weird. Looks like a bug. It depends on the order of the points:

function setup() {
	createCanvas(150, 100, WEBGL);
	smooth();
}

function draw() {
	background(220);
	fill(100);
	beginShape();
	vertex(1, 1);
	vertex(30, 15);
	vertex(60, 2);
	vertex(61, 30);
	vertex(1, 35);
	endShape(CLOSE);
}

a

function setup() {
	createCanvas(150, 100, WEBGL);
	smooth();
}

function draw() {
	background(220);
	fill(100);
	beginShape();
	vertex(30, 15);
	vertex(60, 2);
	vertex(61, 30);
	vertex(1, 35);
	vertex(1, 1);
	endShape(CLOSE);
}

b

Notice I just move the first point to be the last one.

In motion: https://editor.p5js.org/abe/sketches/B1691vDi7

Maybe related?