Pjs is pretty much Processing v1.5.1 w/ some few bits from Processing 2.x.x.
Once upon a time, most non-static methods from class PVector , like add() , mult() , etc., were all void: 
ProcessingJS.org/reference/void/ 
1 day, the devs had the idea to make all those void methods to return this instead; thus turning them all chainable: 
ProcessingJS.org/reference/this/ 
In your sketch you’ve got some statements like:
new Bobble(new PVector(-halfSide, -halfSide).add(center), ballS, ballC), 
this.vel.add(this.acc).mult(this.damp); 
PVector newAcc =  PVector.sub(this.posRest, this.posCurr).mult(k); 
 
Those work under Java Mode b/c .add(center), .add(this.acc) & .mult(k) return the PVector  current object which had invoked them.
However, due to the fact Pjs hadn’t implemented those neat feature changes, all of those method calls above simply return undefined:
BtW, I made a pull request on Pjs’ repo 4 years ago for it; but unfortunately it’s got rejected:
  
  
    
    
  
      
    
      processing-js:master ← GoToLoop:patch-1
    
      
        
          opened 05:48PM - 19 Aug 15 UTC 
        
        
        
       
   
 
  
    https://gist.github.com/GoToLoop/acbf106aa784820aff23
https://github.com/process… ing/processing/blob/master/core/src/processing/core/PVector.java
https://github.com/processing-js/processing-js/blob/master/src/Objects/PVector.js
https://github.com/processing-js/processing-js/issues/200 
   
   
  
    
    
  
  
 
As a workaround, those affected statements can be rewritten like this:
 
  PVector shiCen = PVector.add(shift, center);
  bobbles = new Bobble[] {
    new Bobble(PVector.add(new PVector(-halfSide, -halfSide), center), ballS, ballC), 
    new Bobble(PVector.add(new PVector(halfSide, -halfSide), center), ballS, ballC), 
    new Bobble(PVector.add(new PVector(halfSide, halfSide), center), ballS, ballC), 
    new Bobble(PVector.add(new PVector(-halfSide, halfSide), center), ballS, ballC), 
    new Bobble(PVector.add(new PVector(-halfSide, -halfSide), shiCen), ballS, ballC), 
    new Bobble(PVector.add(new PVector(halfSide, -halfSide), shiCen), ballS, ballC), 
    new Bobble(PVector.add(new PVector(halfSide, halfSide), shiCen), ballS, ballC), 
    new Bobble(PVector.add(new PVector(-halfSide, halfSide), shiCen), ballS, ballC), 
  };
 
 
        vel.add(acc);
        vel.mult(damp);
 
 
    PVector newAcc = PVector.sub(posRest, posCurr);
    newAcc.mult(.05);