Compute Shader Particle System in Processing

Wow I’m discovering this one year later, that’s wonderfull congratulation for this. I feel that I really want to understand your code but it’s still a bit advanced for me. I mean not the glsl or the processing part, but the opengl part is hard to understand for me.

I already made some particles system by making transformation feedback, but now I would like to do it with compute shaders.

Do you have some resources to suggest?
Or could I ask you some questions?

Thank you

Guillaume