esulu
June 13, 2018, 3:14pm
1
Hello there. I am making a game in processing and it works fine, but I am trying to upload it to openprocessing.org but I’m running into some issues.
I pasted my code on a new sketch and uploaded all of the files onto the site, but I am running into the following error: Cannot read property ‘bind’ of null.
I tried looking up the cause and how to fix this issue, but my attempts did not work.
Here is the sketch on openprocessing: https://www.openprocessing.org/sketch/559876#
We can’t use libraries written in Java (like your SoundFile there) in JS!
Either hack your way to get sound using JS itself like this Mario sketch did:
https://GoSubRoutine.GitHub.io/PjsGameEngine/codebase/
Or then rewrite it in JS (or some other language transpiled to JS, like TypeScript and CoffeeScript) targeting the library p5js:
2 Likes
esulu
June 13, 2018, 8:37pm
3
Thanks for the reply! I didn’t what caused the error in the first place.
I will definitely look into this.
esulu
June 16, 2018, 4:56pm
4
Alright so I tried to upload the game without the audio to at least play it online, and still got the same issue.
I looked into it and preloaded the images and the font to get rid of the error, and it worked, kind of.
So now it doesn’t play, its just a blank screen. link
Not sure why this is happening. I have uploaded the image files to openprocessing.org and it still doesn’t run the game.
esulu
June 16, 2018, 11:54pm
6
Ok so I tried using only 1 @pjs comment block and matched the files I had:
/* @pjs preload="heart1.png, heart2.png, map1.png, Zombie-up.png, Zombie-down.png, Zombie-left.png, Zombie-right.png, background.png, Crate-img.png, Health-img.png, volumeWhite1.png, volumeWhite2.png, bullet1.png, bullet2.png, bullet3.png, DAY-ZERO.png, devlogo.png, Arial.tff"; */
But it’s still not playing and I’m not sure why.
Thanks for your continuous help Really appreciate it
esulu
June 17, 2018, 1:42am
8
Fixed the map name and added the font file + the @pjs directive. When I hit F12 I am getting the following error now and I don’t know what it means:
Uncaught TypeError: Cannot read property 'bind' of null
at eval (eval at attach (processing-1.4.8.js:718), <anonymous>:1340:27)
at Processing.Sketch.attach (processing-1.4.8.js:719)
at executeSketch (processing-1.4.8.js:21448)
at new Processing.Processing (processing-1.4.8.js:21483)
at pjs_OPextension.js:7
at dispatch (jquery-1.11.1.min.js:3)
at r.handle (jquery-1.11.1.min.js:3)
(anonymous) @ VM556:1340
attach @ processing-1.4.8.js:719
executeSketch @ processing-1.4.8.js:21448
Processing.Processing @ processing-1.4.8.js:21483
(anonymous) @ pjs_OPextension.js:7
dispatch @ jquery-1.11.1.min.js:3
r.handle @ jquery-1.11.1.min.js:3
load (async)
add @ jquery-1.11.1.min.js:3
(anonymous) @ jquery-1.11.1.min.js:3
each @ jquery-1.11.1.min.js:2
each @ jquery-1.11.1.min.js:2
on @ jquery-1.11.1.min.js:3
(anonymous) @ iframe_giveFocus.js:2
sketch_console.js:78 Uncaught TypeError: Cannot read property 'message' of null
at sketchConsole.showError (sketch_console.js:78)```
Edit: Here is what I did to the @pjs :
/* @pjs preload="heart1.png, heart2.png, Map1.png, Zombie-up.png, Zombie-down.png, Zombie-left.png, Zombie-right.png, background.png, Crate-img.png, Health-img.png, volumeWhite1.png, volumeWhite2.png, bullet1.png, bullet2.png, bullet3.png, DAY-ZERO.png, devlogo.png" font="arial.ttf";*/
1 Like
In order to have a sketch automatically transpiled by the Pjs library to JS, we need to make sure it sticks to its API: http://ProcessingJS.org/reference/
For example, inside your class Leaderboard ’s constructor, you attempt to createReader() , which isn’t available to Pjs!
1 Like
esulu
June 17, 2018, 2:34am
10
Thanks for the replies once again!
The initial purpose of posting our game online was to have our friends have it a go. I guess we can’t do that since we have file reading/writing.
Oh well, it was worth a shot.