Can you Help me dir my Game

bird b = new bird();
pillar[] p = new pillar[3];
boolean end=false;
boolean intro=true;
int score=0;
void setup() {
  size(displayWidth, displayHeight);
  for (int i = 0; i<3; i++) {
    p[i]=new pillar(i);
  }
}
void draw() {
  background(#101D25);
  if (end) {
    b.move();
  }
  b.drawBird();
  if (end) {
    b.drag();
  }
  b.checkCollisions();
  for (int i = 0; i<3; i++) {
    p[i].drawPillar();
    p[i].checkPosition();
  }
  fill(0);
  stroke(255);
  textSize(32);
  if (end) {
    rect(20, 20, 100, 50);
    fill(255);
    text(score, 30, 58);
  } else {
    rect(150, 100, 200, 50);
    rect(150, 200, 200, 50);
    fill(255);
    if (intro) {
      text("Flappy Code", 155, 140);
      text("Click to Play", 155, 240);
    } else {
      text("game over", 170, 140);
      text("score", 180, 240);
      text(score, 280, 240);
    }
  }
}
class bird {
  float xPos, yPos, ySpeed;
  bird() {
    xPos = 250;
    yPos = 400;
  }
  void drawBird() {
    stroke(255);
    strokeWeight(2);
    ellipse(xPos, yPos, 20, 20);
  }
  void jump() {
    ySpeed=-10;
  }
  void drag() {
    ySpeed+=0.4;
  }
  void move() {
    yPos+=ySpeed; 
    for (int i = 0; i<3; i++) {
      p[i].xPos-=3;
    }
  }
  void checkCollisions() {
    if (yPos>800) {
      end=false;
    }
    for (int i = 0; i<3; i++) {
      if ((xPos<p[i].xPos+10&&xPos>p[i].xPos-10)&&(yPos<p[i].opening-100||yPos>p[i].opening+100)) {
        end=false;
      }
    }
  }
}
class pillar {
  float xPos, opening;
  boolean cashed = false;
  pillar(int i) {
    xPos = 100+(i*200);
    opening = random(600)+100;
  }
  void drawPillar() {
    line(xPos, 0, xPos, opening-100);  
    line(xPos, opening+100, xPos, height);
  }
  void checkPosition() {
    if (xPos<0) {
      xPos+=(200*3);
      opening = random(600)+100;
      cashed=false;
    } 
    if (xPos<250&&cashed==false) {
      cashed=true;
      score++;
    }
  }
}
void reset() {
  end=true;
  score=0;
  b.yPos=400;
  for (int i = 0; i<3; i++) {
    p[i].xPos+=550;
    p[i].cashed = false;
  }
}
void mousePressed() {
  b.jump();
  intro=false;
  if (end==false) {
    reset();
  }
}
void keyPressed() {
  b.jump(); 
  intro=false;
  if (end==false) {
    reset();
  }
}

I want to do it with you so that the game automatically adapts to the cell phones, can someone help me?

Hi.
To get the mode you can try this:

void setup () {
  size(displayWidth, displayHeight);
  println(getMode());
  println (width+"  "+height);
  fill (0);
  textSize(40);
  textAlign(CENTER);
  if (getMode().equals(Mode.java) == true)  text("Java mode", width/2, height/2);
  if (getMode().equals(Mode.android) == true) {
    orientation(LANDSCAPE);
    text("Android mode", width/2, height/2);
  }
}

enum Mode {
  java, android
}

Mode getMode() {
  return System.getProperty("java.runtime.name").equals("Android Runtime") ? Mode.android : Mode.java;
}

b.t.w Nice game!

what exactly does the code do?

i have only been programming for 10 weeks😅

Well, my assumption is that you want to run your sketches either on PC and on your android phone as well, with the same code. As you see, the code detect if it is in running on a PC or on a phone. So you can give specific android functions like f.e. orientation(LANDSCAPE);

Oh okay cool thanks :slightly_smiling_face:

If you are just starting on Android, I recommend you to download the app APDE on Play Store.
It is the same Processing core adapted to work on an Android phone.
I also use the app Pigeon. With that you only will type on your PC.

My Game is only for Android

So just write orientation(LANDSCAPE); in setup, to avoid rotating, and you are good to go.