bird b = new bird();
pillar[] p = new pillar[3];
boolean end=false;
boolean intro=true;
int score=0;
void setup() {
size(displayWidth, displayHeight);
for (int i = 0; i<3; i++) {
p[i]=new pillar(i);
}
}
void draw() {
background(#101D25);
if (end) {
b.move();
}
b.drawBird();
if (end) {
b.drag();
}
b.checkCollisions();
for (int i = 0; i<3; i++) {
p[i].drawPillar();
p[i].checkPosition();
}
fill(0);
stroke(255);
textSize(32);
if (end) {
rect(20, 20, 100, 50);
fill(255);
text(score, 30, 58);
} else {
rect(150, 100, 200, 50);
rect(150, 200, 200, 50);
fill(255);
if (intro) {
text("Flappy Code", 155, 140);
text("Click to Play", 155, 240);
} else {
text("game over", 170, 140);
text("score", 180, 240);
text(score, 280, 240);
}
}
}
class bird {
float xPos, yPos, ySpeed;
bird() {
xPos = 250;
yPos = 400;
}
void drawBird() {
stroke(255);
strokeWeight(2);
ellipse(xPos, yPos, 20, 20);
}
void jump() {
ySpeed=-10;
}
void drag() {
ySpeed+=0.4;
}
void move() {
yPos+=ySpeed;
for (int i = 0; i<3; i++) {
p[i].xPos-=3;
}
}
void checkCollisions() {
if (yPos>800) {
end=false;
}
for (int i = 0; i<3; i++) {
if ((xPos<p[i].xPos+10&&xPos>p[i].xPos-10)&&(yPos<p[i].opening-100||yPos>p[i].opening+100)) {
end=false;
}
}
}
}
class pillar {
float xPos, opening;
boolean cashed = false;
pillar(int i) {
xPos = 100+(i*200);
opening = random(600)+100;
}
void drawPillar() {
line(xPos, 0, xPos, opening-100);
line(xPos, opening+100, xPos, height);
}
void checkPosition() {
if (xPos<0) {
xPos+=(200*3);
opening = random(600)+100;
cashed=false;
}
if (xPos<250&&cashed==false) {
cashed=true;
score++;
}
}
}
void reset() {
end=true;
score=0;
b.yPos=400;
for (int i = 0; i<3; i++) {
p[i].xPos+=550;
p[i].cashed = false;
}
}
void mousePressed() {
b.jump();
intro=false;
if (end==false) {
reset();
}
}
void keyPressed() {
b.jump();
intro=false;
if (end==false) {
reset();
}
}
I want to do it with you so that the game automatically adapts to the cell phones, can someone help me?