Audio delay in interactive software

I am creating a game for both android and pc.
It has audio.

I get an odd 300~600ms delay in audio playback in both Android and PC.

I get the same delay when only drawing 4 sprites as I do when drawing 17 sprites along with collision detection.

The problem does not occur with a barebones sketch that just plays a sound when you click.

My rendering mode is OPENGL if that may effect anything.

I am completely lost as to why I am getting this delay.
I cannot share my full sketch as it is large and I am planning on selling it.