I’ve just starting playing with the Android for processing library: I’m quite excited about these new capabilities.
However, I have a few questions about performance.
I’ve done 2 tries:
- Playing a simple animation (an ellipse moving from one side of the screen to the other)
- Drawing a “tile map” from an array, using a nested for loop.
When I draw the tilemap, it significantly impacts my animation. I assume the nested for loops are extremely costly in terms of performance?
Even without drawing the tilemap, the animation is nowhere near as fluid as it should be.
For those of you that used Processing for Android, did you witnessed performance issues?
Ultimately, I’d love to use processing for Android to make simple android games. I’ve made a bunch already on PC, the latest being > https://www.youtube.com/watch?v=CwQcZTgMhH0