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PGraphicsOpenGL - beginDraw, image, endDraw optimising
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0
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453
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June 15, 2020
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Clip not behaving as expected in relation to graphic transformations (eg rotateX)
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15
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810
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June 15, 2020
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PGraphics.beginDraw(), PGraphics.endDraw() alternatives
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12
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828
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June 15, 2020
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textAlign(CENTER, CENTER)
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1
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1496
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June 14, 2020
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Fast Pixel by Pixel Image Editing
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3
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411
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June 14, 2020
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Need help to make very simple game
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5
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534
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June 14, 2020
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FrameBuffer - draw directly to PImage or Texture
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0
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332
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June 14, 2020
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PGraphicsOpenGL - how to read from the framebuffer
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0
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489
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June 13, 2020
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I have a problem with the menu of my game
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5
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430
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June 14, 2020
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3d Random Walker export-as-dxf
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1
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328
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June 13, 2020
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Shading a polygon PShape
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1
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330
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June 13, 2020
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Display Basics program
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13
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586
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June 13, 2020
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Can Processing use MacOS X's native Picture-in-Picture (PIP) mode?
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1
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273
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June 13, 2020
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Stopping the game when touching sides pong game
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3
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1018
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June 13, 2020
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I need to embed processing code in my Wordpress
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16
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2073
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June 13, 2020
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Is it possible to not have the generic windows close buttons and make your own close button?
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6
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660
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June 12, 2020
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Sharing PImage or PGraphics between nested Applets
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5
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542
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June 12, 2020
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ArrayList with boolean type crashing on use of the .get function
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2
|
359
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June 12, 2020
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Help color movement
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9
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674
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June 12, 2020
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Linee e Background
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3
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409
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June 12, 2020
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Shared PGraphics instances - drawing
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2
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340
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June 12, 2020
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beginDraw endDraw optimizing (trying to reduce the amount of beginDraw endDraw calls required) fails to render
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0
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282
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June 12, 2020
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Can anybody help me to make this code have possibility to add multiple images?
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10
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691
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June 12, 2020
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Bouncing ball with paddle
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1
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1339
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June 12, 2020
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Need help with some GLSL shader code
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4
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382
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June 12, 2020
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Randomly Appearing Objects When Something Is Clicked
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8
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589
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June 12, 2020
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Mapping a point a "sub" matrix to main/default matrix?
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6
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717
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June 11, 2020
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pGraphics.beginDraw() RuntimeException: Too many pushFramebuffer calls
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2
|
280
|
June 11, 2020
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Scoped beginDraw and endDraw
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1
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356
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June 11, 2020
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Performance - draw vs redraw
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5
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747
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June 11, 2020
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