i have a function called uiUpdate that runs fine in the preview but freezes the app when i build it. i know this function is responsible, but i don’t know why. here is the entire ui class, i have to comment out every uiUpdate call in the main class in order to build without freezing. what’s going on here
boolean hUP;
int iUP;
boolean hDOWN;
int iDOWN;
boolean hRIGHT;
int iRIGHT;
boolean hLEFT;
int iLEFT;
boolean hR;
int iR;
boolean hE;
int iE;
boolean hSPACE;
int iMOUSE;
int iRMOUSE;
int iMMOUSE;
boolean hENTER;
int iENTER;
boolean hSHIFT;
int iSHIFT;
boolean hTAB;
int iTAB;
float mouseScroll;
float mouseSV = 0;
float msLAST = 0;
void uiUpdate(){
if(mousePressed&&mouseButton==LEFT){
if(iMOUSE == 0){
iMOUSE = 1;
} else {
iMOUSE = 2;
}
} else {
iMOUSE = 0;
}
if(mousePressed&&mouseButton==RIGHT){
if(iRMOUSE == 0){
iRMOUSE = 1;
} else {
iRMOUSE = 2;
}
} else {
iRMOUSE = 0;
}
if(mousePressed&&mouseButton==CENTER){
if(iMMOUSE == 0){
iMMOUSE = 1;
} else {
iMMOUSE = 2;
}
} else {
iMMOUSE = 0;
}
if(hENTER){
if(iENTER == 0){
iENTER = 1;
} else {
iENTER = 2;
}
} else {
iENTER = 0;
}
if(hSHIFT){
if(iSHIFT == 0){
iSHIFT = 1;
} else {
iSHIFT = 2;
}
} else {
iSHIFT = 0;
}
if(hTAB){
if(iTAB == 0){
iTAB = 1;
} else {
iTAB = 2;
}
} else {
iTAB = 0;
}
if(hR){
if(iR == 0){
iR = 1;
} else {
iR = 2;
}
} else {
iR = 0;
}
if(hE){
if(iE == 0){
iE = 1;
} else {
iE = 2;
}
} else {
iE = 0;
}
if(hUP){
if(iUP == 0){
iUP = 1;
} else {
iUP = 2;
}
} else {
iUP = 0;
}
if(hDOWN){
if(iDOWN == 0){
iDOWN = 1;
} else {
iDOWN = 2;
}
} else {
iDOWN = 0;
}
if(hRIGHT){
if(iRIGHT == 0){
iRIGHT = 1;
} else {
iRIGHT = 2;
}
} else {
iRIGHT = 0;
}
if(hLEFT){
if(iLEFT == 0){
iLEFT = 1;
} else {
iLEFT = 2;
}
} else {
iLEFT = 0;
}
mouseScroll=round(mouseScroll*0.5);
}
void keyPressed(){
if(keyCode == 38 || keyCode == 87){
hUP = true;
}
if(keyCode == 39 || keyCode == 68){
hRIGHT = true;
}
if(keyCode == 37 || keyCode == 65){
hLEFT = true;
}
if(keyCode == 40 || keyCode == 83){
hDOWN = true;
}
if(keyCode == 82){
hR = true;
}
if(keyCode == 69){
hE = true;
}
if(keyCode == 32){
hSPACE = true;
}
if(keyCode == 10){
hENTER = true;
}
if(keyCode == 16){
hSHIFT = true;
}
if(keyCode == 9){
hTAB = true;
}
//println(keyCode);
}
void keyReleased(){
if(keyCode == 38 || keyCode == 87){
hUP = false;
}
if(keyCode == 39 || keyCode == 68){
hRIGHT = false;
}
if(keyCode == 37 || keyCode == 65){
hLEFT = false;
}
if(keyCode == 40 || keyCode == 83){
hDOWN = false;
}
if(keyCode == 82){
hR = false;
}
if(keyCode == 69){
hE = false;
}
if(keyCode == 32){
hSPACE = false;
}
if(keyCode == 10){
hENTER = false;
}
if(keyCode == 16){
hSHIFT = false;
}
if(keyCode == 9){
hTAB = false;
}
}
void mouseWheel(MouseEvent event) {
mouseScroll = event.getCount();
}