Having difficulties with accessing webcam when using motion detection code.
Webcam works with other applications and when running Processing code, the viewing window is just dark. I tried to used the printArray Capture.list() to select the correct webcam and I do not receive any errors but only get a dark window.
// Exercise 16-7: Create a sketch that looks for the average location 
// of motion. Can you have an ellipse follow your waving hand?   
import processing.video.*;
// Variable for capture device
Capture video;
// Previous Frame
PImage prevFrame;
// How different must a pixel be to be a "motion" pixel
float threshold = 50;
void setup() {
  fullScreen(P2D, 2);
  //size(320, 240);
  // Using the default capture device
  // Capture camera list
  printArray(Capture.list());
  video = new Capture(this, Capture.list()[80]);
  width = 800;
  height = 600;
  video.start();
  // Create an empty image the same size as the video
  prevFrame = createImage(video.width, video.height, RGB);
}
// New frame available from camera
void captureEvent(Capture video) {
  // Save previous frame for motion detection!!
  prevFrame.copy(video, 0, 0, video.width, video.height, 0, 0, video.width, video.height);
  prevFrame.updatePixels();  
  video.read();
}
void draw() {
  background(0);
  // You don't need to display it to analyze it!
  image(video, 0, 0);
  loadPixels();
  video.loadPixels();
  prevFrame.loadPixels();
  // These are the variables we'll need to find the average X and Y
  float sumX = 0;
  float sumY = 0;
  int motionCount = 0; 
  // Begin loop to walk through every pixel
  for (int x = 0; x < video.width; x++ ) {
    for (int y = 0; y < video.height; y++ ) {
      // What is the current color
      color current = video.pixels[x+y*video.width];
      // What is the previous color
      color previous = prevFrame.pixels[x+y*video.width];
      // Step 4, compare colors (previous vs. current)
      float r1 = red(current); 
      float g1 = green(current);
      float b1 = blue(current);
      float r2 = red(previous); 
      float g2 = green(previous);
      float b2 = blue(previous);
      // Motion for an individual pixel is the difference between the previous color and current color.
      float diff = dist(r1, g1, b1, r2, g2, b2);
      // If it's a motion pixel add up the x's and the y's
      if (diff > threshold) {
        sumX += x;
        sumY += y;
        motionCount++;
      }
    }
  }
  // average location is total location divided by the number of motion pixels.
  float avgX = sumX / motionCount; 
  float avgY = sumY / motionCount; 
  // Draw a circle based on average motion
  smooth();
  noStroke();
  fill(255);
  ellipse(avgX, avgY, 16, 16);
}
I appreciate any support or advice on getting a webcam to work with processing.