Hello, sorry for the vague title, couldn’t know how to describe it in a sentence.
Here is the problem I’m facing;
I have this piece of code which detects any kind of motion and paints those pixels to white:
float dg;
float red;
float green;
float blue;
int rad =3;
import processing.video.*;
Capture video;
Capture cam;
PImage prev;
float threshold;
float motionX = 0;
float motionY = 0;
float lerpX = 0;
float lerpY = 0;
void setup() {
  size(640, 360);
  String[] cameras = Capture.list();
  printArray(cameras);
  video = new Capture(this, cameras[3]);
  video.start();
  prev = createImage(640, 360, RGB);
  if (cameras.length == 0) {
    println("There are no cameras available for capture.");
    exit();
  } else {
    println("Available cameras:");
    for (int i = 0; i < cameras.length; i++) {
      println(cameras[i]);
    }
    cam = new Capture(this, cameras[0]);
    cam.start();
  }      
}
void captureEvent(Capture video) {
  prev.copy(video, 0, 0, video.width, video.height, 0, 0, prev.width, prev.height);
  prev.updatePixels();
  video.read();
}
void draw() {
  video.loadPixels();
  prev.loadPixels();
  image(video, 0, 0);
  threshold = 20;
  int count = 0;
  float avgX = 0;
  float avgY = 0;
  loadPixels();
  for (int x = 0; x < video.width; x++ ) {
    for (int y = 0; y < video.height; y++ ) {
      int loc = x + y * video.width;
      color currentColor = video.pixels[loc];
      float r1 = red(currentColor);
      float g1 = green(currentColor);
      float b1 = blue(currentColor);
      color prevColor = prev.pixels[loc];
      float r2 = red(prevColor);
      float g2 = green(prevColor);
      float b2 = blue(prevColor);
      float d = distSq(r1, g1, b1, r2, g2, b2); 
      if (d > threshold*threshold) {
      
        avgX += x;
        avgY += y;
        count++;
        pixels[loc] = color(255);
      } else {
        pixels[loc] = color(0);
      }
    }
  }
  if (count > 200) { 
    motionX = avgX / count;
    motionY = avgY / count;
  }
  lerpX = lerp(lerpX, motionX, 0.1); 
  lerpY = lerp(lerpY, motionY, 0.1); 
  fill(255, 0, 255);
  strokeWeight(2.0);
  stroke(0);
 
  if (cam.available() == true) {
    cam.read();
  }
  
  updatePixels();
  
  //rectangle hack
  //fill(0,10);
  //rect(0,0,width,height);
}
float distSq(float x1, float y1, float z1, float x2, float y2, float z2) {
  float d = (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1) +(z2-z1)*(z2-z1);
  return d;
}
Now what I want to have is to have motion trails that are slowly fading after the movement. I assumed this would work if I would increase the threshold in draw (this detects how sensitive it is to motion) and add a rectangle hack with 10 alpha at the end of draw but it didn’t work.
I would appreciate any sort of help and sorry if any red herring is involved on the code above!
Best wishes and thanks.
