Very vary rotating rects

So I did as I was told by @hamoid in Lesson 35 at and played around. Here is the result. At one point, I wanted to find out how fast or slow the various iterations were running and put a line in my code to put the frameCount in the middle of the screen. And, all of sudden, the number starting doing crazy and interesting things. Serendipity! I didn’t think that all of the translations and rotations would apply to that numeral as well. It’s fun to break things!