if I just pass rotate(frameCount) , in the browser it shows me rotating two triangles intersected within forming a star ,

The star is just an optical illusion!

You can maybe get additional intuition if you try out (and play with) some extreme cases. In this sketch, you can see three triangles that are all rotating. You can change the `frameRate`

in this sketch by moving the mouse along the x-axis. You will see that the optical illusion disappears for slow frameRates!

The left-hand side traingle uses

`rotate(frameCount * TWO_PI);`

. Yet TWO_PI radians are equivalent to 360 degrees (see also the documentation on angleMode()). And so the â€śrotationâ€ť doesnâ€™t really change the triangleâ€™s position.

The center triangle uses `rotate(frameCount * PI);`

. PI (radians) are equivalent to 180 degrees. The triangle thus alternates between two positions only! If the frameRate is high, it looks like both positions overlap and the star you were talking about arises.

Finally, the right-hand side triangle uses `rotate(frameCount * PI * 1.001);`

. That is, every rotation is something like 181 degrees or so resulting in the slowly rotating star.

Also, @diomedeidae please say when youâ€™re cross-posting the question on stackoverflow so that people looking for an answer or considering to write an answer see the post on the other platform as well.