if (vision < 150) {
vision_speed = 1;
}
if (vision > 250) {
vision_speed = -1;
}
vision = vision + vision_speed;
////////////////////////////////////////////
The growing and shrinking part
boolean big_if_close = true;
boolean small_if_close = false;
boolean limited_vision = false;
float vision_speed;
int r;
int g;
int b;
int vision = 149;
color pinkFrame = color(255, 200, 10);
color strokeS = color(255, 200, 10);
int rectS = 20;
int rectS1 = 20;
int rectS2 = 20;
int rectS3 = 20;
int rectS4 = 20;
void setup() {
frameRate(60);
size(1020, 560);
}
void draw() {
background(0);
if (keyPressed && key == '1') {
big_if_close = true;
small_if_close = false;
limited_vision = false;
}
if (keyPressed && key == '2') {
big_if_close = false;
limited_vision = false;
small_if_close = true;
}
if (keyPressed && key == '3') {
vision = 149;
limited_vision = true;
big_if_close = false;
small_if_close = false;
}
if (keyPressed && key == '+') {
vision += 2;
}
if (keyPressed && key == '-') {
vision -= 2;
}
/////////////////////////////////////////////////////////////////
if (mouseX > 89 && mouseX < 111 && mouseY > height - 30 && mouseY < height - 10) {
rectS = 23;
} else rectS = 20;
if (mouseX > 89 && mouseX < 111 && mouseY > height - 30 && mouseY < height - 10 && mousePressed) {
big_if_close = true;
small_if_close = false;
limited_vision = false;
}
///////////////////////////////////////////////////////////
if (mouseX > 129 && mouseX < 151 && mouseY > height - 30 && mouseY < height - 10) {
rectS1 = 23;
} else rectS1 = 20;
if (mouseX > 129 && mouseX < 151 && mouseY > height - 30 && mouseY < height - 10 && mousePressed) {
big_if_close = false;
limited_vision = false;
small_if_close = true;
}
//////////////////////////////////////////////////////////////
if (mouseX > 169 && mouseX < 191 && mouseY > height - 30 && mouseY < height - 10) {
rectS2 = 23;
} else rectS2 = 20;
if (mouseX > 169 && mouseX < 191 && mouseY > height - 30 && mouseY < height - 10 && mousePressed) {
vision = 149;
limited_vision = true;
big_if_close = false;
small_if_close = false;
}
//////////////////////////////////////////////////////////////////
if (mouseX > 209 && mouseX < 231 && mouseY > height - 30 && mouseY < height - 10) {
rectS3 = 23;
} else rectS3 = 20;
if (mouseX > 209 && mouseX < 231 && mouseY > height - 30 && mouseY < height - 10 && mousePressed) {
r = 0;
g = 0;
b = 255;
}
//////////////////////////////////////////////////////////////////777
if (mouseX > 249 && mouseX < 271 && mouseY > height - 30 && mouseY < height - 10) {
rectS4 = 23;
} else rectS4 = 20;
if (mouseX > 249 && mouseX < 271 && mouseY > height - 30 && mouseY < height - 10 && mousePressed) {
r = 255;
g = 192;
b = 203;
}
// spacing is the distance between each ellipse
int spacing_x = 45;
int spacing_y = 45;
// the for loop sets a value which the integer starts in, its limit and then the increment that will happen every loop.
for (int x = 0; x < width; x = x + spacing_x) {
for (int y = 0; y < height-50; y = y + spacing_y) {
// dist is used to set a value for the distance between 2 things. In this case it is used to calculate/ set a value to the ellipses.
// Because the "for loop" continues every frame and the way the different integers change within the loops, we get ellipses with different sizes and colors.
int distance_mouse_ellipse = dist(x, y, mouseX, mouseY);
int r = dist(0, y, x, y) /4;
int g = dist (x, 0, x, y) /2;
int b = r+g/3;
fill(r, g, b);
rectMode(CENTER);
noStroke();
// float size = map(distance_mouse_ellipse, 0, 200,45, 4);
if (big_if_close) {
ellipse(x, y, size, size);
float size = map(distance_mouse_ellipse, 0, width,60, 4);
}
if(small_if_close) {
float size = map(distance_mouse_ellipse, 0, width,60, 4);
ellipse(x, y, distance_mouse_ellipse/14, distance_mouse_ellipse/14);
}
if (limited_vision) {
float size = map(distance_mouse_ellipse, 0, vision,45, 4)
ellipse(x, y, size, size);
fill(255-r, 255-g, 255-b);
ellipse(width-x, height-y, size, size);
////////////////////////////////////////////
if (vision < 150) {
vision_speed = 1;
}
if (vision > 250) {
vision_speed = -1;
}
vision = vision + vision_speed;
////////////////////////////////////////////
}
}
}
fill(255)
rectMode(CENTER);
stroke(strokeS);
strokeWeight(2)
rect(100, height - 20, rectS, rectS);
rect(140, height - 20, rectS1, rectS1);
rect(180, height - 20, rectS2, rectS2);
rect(220, height - 20, rectS3, rectS3);
rect(260, height - 20, rectS4, rectS4);
}
the whole code