I been making Tron but when I go backwards I die. Can someone help me fix this?
boolean gameOver=false;
boolean gameOver1=false;
Car_2 c=new Car_2();
Car_1 f=new Car_1();
int direction=RIGHT;
int Direction2=LEFT;
boolean backL=false;
boolean backR=false;
boolean backU=false;
boolean backD=false;
boolean backL2=false;
boolean backR2=false;
boolean backU2=false;
boolean backD2=false;
void setup()
{
size(400, 400);
background(0);
frameRate(80);
}
void draw()
{
if (gameOver==true || gameOver1==true)
{
text("GAME OVER", 200, 100);
text("Click to Restart", 200, 300);
}
else if(gameOver==false || gameOver1==false)
{
f.human();
c.human2();
if (direction==RIGHT )
{
f.x++;
}
}
if (direction==LEFT)
{
f.x--;
}
if (direction==UP)
{
f.y--;
}
if (direction==DOWN)
{
f.y++;
}
//second car
if (Direction2==RIGHT)
{
c.x2++;
}
if (Direction2==LEFT)
{
c.x2--;
}
if (Direction2==UP)
{
c.y2--;
}
if (Direction2==DOWN)
{
c.y2++;
}
if(backL==true)
{
direction=RIGHT;
}
}
void mousePressed()
{
if(gameOver==true || gameOver1==true)
{
if (mousePressed == true)
{
background(0);
f.x=50;
f.y=200;
direction=RIGHT;
c.x2=350;
c.y2=200;
Direction2=LEFT;
gameOver=false;
gameOver1=false;
}
}
}
void keyPressed()
{
if (key=='a')
{
direction=LEFT;
}
else if (key=='d')
{
direction=RIGHT;
}
else if (key=='w')
{
direction=UP;
}
else if (key=='s')
{
direction=DOWN;
}
//second car
if (key=='j')
{
Direction2=LEFT;
}
else if (key=='l')
{
Direction2=RIGHT;
}
else if (key=='i')
{
Direction2=UP;
}
else if (key=='k')
{
Direction2=DOWN;
}
}
class Car_1
{
int x=50;
int y=200;
void human()
{
if (get(x, y) != color(0,0,0))
{
gameOver1=true;
textSize(15);
text("player 2 wins!", 210, 120);
}
stroke(255,0,0);
point(x, y);
}
}
class Car_2
{
int x2=350;
int y2=200;
void human2()
{
if (get(x2, y2) != color(0, 0, 0))
{
gameOver=true;
textSize(15);
text("player 1 wins!", 210, 120);
}
stroke(255);
point(x2, y2);
}
}