I was beginning to start programming with Processing (Java) but now I see most sketches created in P5.
I like Java better because it allows me to export frames to png files and create animations from there.
I’m not familiar with P5 but I’m trying to figure out a sketch (https://www.openprocessing.org/sketch/678744) and translate to java.
I’m having some problems so far:
I marked as comments the functions that won’t run and that I’m not sure how to translate.
first is angleMode(DEGREES); won’t work, do I need to import a library?
shuffle does not work, I changed it to .shuffle but no luck, would it work the same if I use random instead?
color[][] colorPalettes = {
{#152A3B, #0D809C, #F5C03E, #D63826, #EBEBD6},
{#0F4155, #5399A1, #8CA96B, #CB5548, #E7E6F5},
{#E8614F, #F3F2DB, #79C3A7, #668065, #4B3331},
{#DBE5EC, #336B87, #2A3132, #E94D35, #EFAC55}
};
int[] queueNumber = {
0, 1, 2, 3, 4
};
int size = 500;
int num = 10;
int i = 2;
int j = 1;
int currentPalette, l;
void setup() {
size(1920, 1080);
background(25);
// angleMode(DEGREES);
noLoop();
}
void draw() {
noStroke();
l = size / num;
currentPalette = colorPalettes[i][j];
for (int x = 0; x < size; x += l) {
for (int y = 0; y < size; y += l) {
// queueNumber = .shuffle(queueNumber);
// fill(currentPalette[queueNumber[0]]);
rect(x, y, l, l);
// fill(currentPalette[queueNumber[1]]);
switch(round(random(0.51, 9.49))) {
case 1: triangle(x, y, x + l, y, x, y + l); break;
case 2: triangle(x, y, x + l, y, x + l, y + l); break;
case 3: triangle(x + l, y + l, x + l, y, x, y + l); break;
case 4: triangle(x, y, x, y + l, x + l, y + l); break;
case 5: arc(x + l/2, y + l/2, l, l, 0, 180); break;
case 6: arc(x + l/2, y + l/2, l, l, 90, 270); break;
case 7: arc(x + l/2, y + l/2, l, l, 180, 0); break;
case 8: arc(x + l/2, y + l/2, l, l, 270, 90); break;
case 9: ellipse(x + l/2, y + l/2, l, l); break;
}
}
}
paper();
}
void paper() {
for (int i = 0; i < width; i += 2) {
for (int j = 0; j < height; j += 2) {
fill(random(175, 225), 25);
rect(i, j, 2, 2);
}
}
}
void mouseClicked() {
i = (i + 1) % 4;
redraw();
}
void keyPressed() {
if (keyCode >= 49 && keyCode <= 57) {
// num = Number(key);
redraw();
}
}```