I am making a game in which there I need several variables to be transferred from the client to the server and vice-versa.
This also involves variables located in a class.
I have made the game work in on a single project but would like to add a multiplayer.
The variables to be sent to the server is the key variable from 2 separate clients controlling different players.
xPos and yPos, xPos2, yPos2, and mode need to be sent to both clients.
Any help?
(Will include GitHub link soon)
1 Like
kll
2
check out what we used here:
Convert JSON String to JSON Object and Parse all data - #4 by kll ,
websocket server client setup, lib /* Websockets 0.1b Lasse Steenbock Vestergaard */
transport a JSON record
here play again to confirm:
win 10 / processing 3.5.3 /
client server same computer ( 2 sketch running )
1 Like
Hi, how would I read the data and place it into variables? I get most of it but not how to read the data.
glv
4
Hello,
The Processing SharedCanvasClient and SharedCanvasServer examples can be adapted for this:
I just added data (1 and 2) to identify each client (1 or 2) and checked for that on server to set color of line.
3 Likes