I’m working on a program where some of the models need to have repeated textures and others do not require that. Where I am trying to repeat my textures I call textureWrap(REPEAT), and just to be sure I’ve put textureWrap(CLAMP) after the desired plane is rendered. I’ve ruled out the possibility of my desired textures being the incorrect size, as I am rendering other textures with a non-power-of-2 size and after not rendering them, everything works as intended. Is there any possible reason why a second calling of textureWrap() in the same frame is not working? Thanks.
Sorry if this question is kind of formatted weird its awfully late and don’t exactly know what I’m talking about.