Hello,
The framerate drops significantly with filter(BLUR).
You are doing a rotation about the origin (0, 0) in the corner and won’t see all of the lines.
I was trying to improve performance:
- I removed the rotate() and used smaller loop iterations.
- You could extend the random limits beyond the sketch window for a similar effect.
Test code:
String name = "Hello";
void setup()
{
size(800, 800, P2D);
textSize(48);
}
void draw()
{
background(0);
drawIt();
println(frameRate);
}
void drawIt() {
background(0);
strokeWeight(4);
pushMatrix();
for (int j=0; j<10; j++)
{
for (int i=0; i<10; i++)
{
fill(150, random(200), 30);
stroke(150, random(200), 30);
line(random(width), random(height), random(width), random(height));
}
filter(BLUR);
//rotate(j*0.4);
}
popMatrix();
fill(255, 255, 255, 255);
stroke(255, 255, 255, 255);
//textSize(48);
text(name, 40, 100);
//saveFrame("background.png");
}
The loading of this loop and resulting slow frameRate should be considered.
Try it commenting the filter(BLUR) and see what happens.
I don’t think this is related but sharing nonetheless:
:)