Hi, I am having trouble changing the size of my surface in a sketch.
Basically I load an image, set the surface size to the size of the image then draw circles on the surface.
The issue is that Processing is actually scaling the surface after I draw the circles instead of before so if my image is 1000x1000 pixels and I start with a size of 100,100, everything gets scales 10x.
I would like to resize the surface prior to drawing the circles.
It seems like the resize doesn’t happen until the end of draw().
Is there any way round this?
Thanks
Phil
size(100,100);
img = loadImage(path);
int sx = img.width;
int sy = img.height;
surface.setResizable(true);
surface.setSize(sx, sy);
// now I add all my circles