Hey,
I’m just starting processing at university, so I feel a little lost in my code. I want to start my first void line1 and then, after some seconds, start the second void line2 too. I know that it should be possible to make if work with a if condition in draw somehow, but I just don’t get it?!
It would be grate if you could help me please. Thanks a lot!
int timePassed = 1;
int timeSpan = 100; //Zeitspanner in Timer 
int anzahl = 1;
float BOLD = 0.5;
int RAD_MIN_STEP = 1;
int RAD_MAX_STEP = 20;
int LIM = 50;
PVector prevPos = new PVector();
PVector currPos = new PVector(prevPos.x, prevPos.y);
float ang, rad, dir;
boolean paused;
void setup() {
  size(1080, 960);
  smooth(2);
  frameRate(60);
  strokeCap(ROUND);
  strokeJoin(ROUND);
  strokeWeight(BOLD);
  restart();
}
void draw () {
  linie1();
  //if ((millis() - timePassed) > timeSpan) {
  //  linie1();
  //  println ("tick");
  //  timePassed = millis ();
  
  if count>10{
    linie2();
  }
}
void linie1() {
  ang += dir/rad;
  currPos.add(cos(ang) * rad, sin(ang) * rad);
  int x = round(currPos.x), y = round(currPos.y);
  if (x < 0 || x >= width || y < 0 || y >= height) {
    bounce();
    x = constrain(x, -LIM, width  + LIM);
    y = constrain(y, -LIM, height + LIM);
    currPos.set(x, y);
  } else if (get(x, y) != 255)  bounce();
  if ((millis() - timePassed) > timeSpan) {
    Linie2();
    timePassed = millis ();
  }
  line(prevPos.x, prevPos.y, currPos.x, currPos.y);
  prevPos.set(currPos);
}
void Linie2() {
  ang += dir/rad;
  currPos.add(cos(ang) * rad, sin(ang) * rad);
  int x = round(currPos.x), y = round(currPos.y);
  if (x < 0 || x >= width || y < 0 || y >= height) {
    bounce();
    x = constrain(x, -LIM, width  + LIM);
    y = constrain(y, -LIM, height + LIM);
    currPos.set(x, y);
  } else if (get(x, y) != 255)  bounce();
  if ((millis() - timePassed) > timeSpan) {
    stroke (random (0, 255), random (0, 255), random (0, 255));
    //println ("tick");
    timePassed = millis ();
  }
  line(prevPos.x, prevPos.y, currPos.x, currPos.y);
  prevPos.set(currPos);
}
void mousePressed() {
  if (mouseButton == LEFT)
    if (paused ^= true)  noLoop();
    else                 loop();
  else restart();
}
void bounce() {
  rad = random(RAD_MIN_STEP, RAD_MAX_STEP);
  //ang += PI * (dir *= -1);
  ang += PI * (dir *= -1);
}
void restart() {
  background(0);
  //stroke(random(COLORS), 1, 1);
  prevPos.set(width>>1, height>>1);
  //prevPos.set(width>>2, height>>2);
  currPos.set(prevPos);
  //rad = dir = 1;
  rad = dir = 80;
}

