Is there a way to make 3D objects in Processing that don’t appear as polygonal?
Currently I make 3D shapes by using functions such as beginShape(TRIANGLE_STRIP), but I would like to learn the more technical aspects. If there’s any resources on this please point me to em.
The difference would be similar to this image:
Except instead of spheres I’m trying to create more abstract shapes
Edit: I solved it. Turns out the vertices must also have the same normals