I’m a graphic designer and I’m currently working on the project in regards to the computation so I wanted to create randomized images overlap in processing. So far I made a basic code but it doesn’t really work as I hoped.
I can’t really figure out how to make the images display randomly and also how to make a delay that will be for an individual set of images cycle.
Does anybody has an idea now I can impove my code?
int maxImages = 30;
PImage img;
int num = 1;
void setup() {
size(600,600);
}
void draw() {
img = loadImage("image"+num+".jpg");
image(img, 00, 0);
img = loadImage("data"+num+".png");
image(img, 110, 0);
num++;
if (num > maxImages) {
num = 1;
}
delay(10 * 1 *5);
}
First you should format your code using the </> icon on the editing window.
You can edit your post with the little pen icon in order to correct the formating.
For your questions I don’t really have time to go into details so I’ll just give you leads:
1- For the randomness (is that a word ?) you want to use an array of images.
PImage myArrayOfImage[] = new PImage[5];
Then you can use the random function to get a random image.
myArrayOfImage[(int)random(0, 5)];
2- You don’t want to load your image in draw. It’s a real performance issue. What you want to do is to load them in setup and then use them in draw. No need to fetch them 60 times a second.