i want to create a few simple examples of types of sound synthesis in Processing. The basics of the processing.sound library are clear to me, i can play sound sources, process them through effects and trigger envelopes to play them.
Now to really dig into synthesis i feel like i’m missing a few pieces. Is there a way to modulate sound objects with other sound objects? It seems like the .add() function only takes in float values and not other sound objects. Also is there a way to process a sound object through more than one effect at once? Using .process() will only go through the last effect and nesting them also didn’t work because .process() expects sound objects but is not itself one.
So i also don’t really know how to create a feedback through more than just the delay.
thanks for reading thus far,