【Processing】Shooting Star 3

I did right now. It is hidden and blured so if you don’t want to see it anymore just don’t click. Btw I just made it so I didn’t add colors

Code
ArrayList<star> stars = new ArrayList<star>();
ArrayList<particle> particles = new ArrayList<particle>();
float globalG = 0.1;
void setup() {
  size(600,600);
}
void draw() {
  background(0);
  for(int i = 0; i < stars.size(); i++) {
    stars.get(i).move();
    stars.get(i).display();
    //checking for stars to delete
    if(stars.get(i).x > width*1.5 || stars.get(i).y > height*1.5) {
      stars.remove(i);
    }
  }
  for(int i = 0; i < particles.size(); i++) {
    particles.get(i).move();
    particles.get(i).display();
    //deleting particels
    if(particles.get(i).age > particles.get(i).maxAge) {
      particles.remove(i);
    }
  }
  if(random(100) > 95) {
    addStar(random(width),random(height),random(3,5),random(3,5));
  }
}
void mousePressed() {
  addStar(mouseX,mouseY,5,5);
}
void addStar(float x, float y, float xs, float ys) {
  stars.add(new star(x,y,xs,ys));
}

class star {
  float xs,ys, x,y, r = 10;
  star(float x_, float y_, float xs_, float ys_) {
    x = x_;
    y = y_;
    xs = xs_;
    ys = ys_;
  }
  void display() {
    circle(x,y,r*2);
  }
  void move() {
    x += xs;
    y += ys;
    float rep = random(2,10);
    for(int i = 0; i < rep; i++) {
      float dir = random(TWO_PI);
      addParticle(x,y,cos(dir)*2,sin(dir)*2,0,20);
    }
  }
}
class particle {
  float x,y,xs,ys,age,maxAge;
  int id;
  particle(float x_, float y_, float xs_, float ys_, int startAge_, int maxAge_) {
    x = x_;
    y = y_;
    xs = xs_;
    ys = ys_;
    age = startAge_;
    maxAge = maxAge_;
  }
  void display() {
    circle(x,y,5);
  }
  void move() {
    ys+=globalG;
    x += xs;
    y += ys;
    age++;
  }
}
void addParticle(float x, float y, float xs, float ys, int startAge, int maxAge) {
  particles.add(new particle(x,y,xs,ys,startAge,maxAge));
}

It isn’t asthetic yet since that wasn’t my priority

EDIT: I made it with colors and looks really good! Check out my megathread to see it.