I’ve done extensive research for this, but I can’t seem to find anything that works
My problem is, my game is themed around pixel art however when resizing images in processing, the image becomes blurry. My goal is to resize my art without processing making it blurry. Any way would be appreciated, but keep in mind that I want the following:
clear/crisp representation of the image/s
same/comparable performance to standard processing performance
I have that enabled, even though for some reason it has no effect. Maybe it is because I use P2D, but I really don’t want to use JAVA2D, sorry. (Also I tried using smooth(8) but it has the same effect as noSmooth() meaning noSmooth() doesnt work!)