Hello @Philippe1 ,
This will only resize the width (x) and height (y).
You need to scale the x, y and z:
ball.scale(100, 100, 100); //scale the x, y and z
Example using the default cube in Blender:
void setup()
{
size (500, 500, P3D);
ball = loadShape("untitled.obj");
ball.scale(100, 100, 100); //scale the x, y and z of the shape
}
void draw()
{
background(20);
lights();
translate(width/2, height/2);
rotateY(frameCount*(TAU/360));
shape(ball, 0, 0);
}
Reference:
Another example:
:)